In this lesson we’re going to review responder’s second call in non-competitive auctions. Specifically, we’re going to look at auctions where the opening bid and response are both at the one level. For example: 1D-1S. I assume that we are not playing strong jump shifts by responder, so the first response is unlimited.
The factors that determine what responder’s second call should be are the of the previous bids and the and of your hand.
Contextual Factors
- Are you a ?
- Did opener her hand?
Hand Quality Factors (These apply anytime)
- . Do I have long suits or shortness?
- N.B.: Shortness in suit(s) is not necessarily an asset
- . Is my hand minimum, game invitational, game going, or better opposite a minimal opener?
- Minimal Responder: to points. “We don’t have a game. Unless you have extras let’s just find a playable part score.”
- Game Invitational Responder: to points. “We might have a game. Let’s figure out if we do and where to play.”
- Game Going Responder: to points. “We’ve got game! Let’s figure out where to play.”
- Slammin’ Responder: to points. “We’ve got game and we might have more!! Let’s figure out where and how high.”
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- Do my high cards have “coattails”, i.e. are they in my suit(s)?
- Do I have any honors in my partner’s ?
- Do I have Aces anywhere?
One-Over-One Responses (1C-1D/H/S, 1D-1H/S, 1H-1S)
Situation 1: Opener Limits Her Hand (as minimum, i.e 12-bad 15)
Opener’s Rebid | Minimal Responder’s Choices | Game-Invitational Responder’s Choices | Game-Going Responder’s Choices | Slammin’ Responder’s Choices |
1NT |
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2 of Opener’s Suit |
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2 of Responder’s Suit |
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Situation 2: Opener Doesn’t Limit Her Hand But Doesn’t Show Extras Either (12 – bad 18)
Opener’s Rebid | Minimal Responder | Game-Invitational Responder | Game-Going Responder | Slammin’ Responder |
2 of a lower ranking suit |
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1 of a higher ranking suit |
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Situation 3: Opener Shows Extras (17+)
Opener’s Bid | Minimal Responder | Game-Invitational Responder | Game-Going Responder | Slammin’ Responder |
Opener jump rebids own suit (15 to a bad 18 HCP) |
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Opener rebids 2NT (18-19 HCP) |
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Opener reverses (17+ HCP) |
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Opener jump-shifts(19+ HCP, game forcing) |
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Opener jump raises responder’s suit |
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Copyright 2014: Peter Haglich