Responder’s Rebids: Worksheet

In this lesson we’re going to review responder’s second call in non-competitive auctions.  Specifically, we’re going to look at auctions where the opening bid and response are both at the one level.  For example:  1D-1S.  I assume that we are not playing strong jump shifts by responder, so the first response is unlimited.

The factors that determine what responder’s second call should be are the                 of the previous bids and the                and                 of your hand.

Contextual Factors

  • Are you a                            ?
  • Did opener                 her hand?

Hand Quality Factors (These apply anytime)

  •                                 .  Do I have long suits or shortness?
    • N.B.:  Shortness in                          suit(s) is not necessarily an asset
  •                                  .  Is my hand minimum, game invitational, game going, or better opposite a minimal opener?
    • Minimal Responder:                   to                     points.   “We don’t have a game.  Unless you have extras let’s just find a playable part score.”
    • Game Invitational Responder:                to                  points.  “We might have a game.  Let’s figure out if we do and where to play.”
    • Game Going Responder:                   to                   points.   “We’ve got game!  Let’s figure out where to play.”
    • Slammin’ Responder:                 to                   points.  “We’ve got game and we might have more!!  Let’s figure out where and how high.”
  •                                     .
    • Do my high cards have “coattails”, i.e. are they in my              suit(s)?
    • Do I have any honors in my partner’s               ?
    • Do I have Aces anywhere?

One-Over-One Responses (1C-1D/H/S, 1D-1H/S, 1H-1S)

Situation 1:  Opener Limits Her Hand (as minimum, i.e 12-bad 15)

Opener’s Rebid Minimal Responder’s Choices Game-Invitational Responder’s Choices Game-Going Responder’s Choices Slammin’ Responder’s Choices
1NT
  • Pass
  • Rebid own suit
  • Take preference to opener’s suit
  • Bid a new suit
  • Raise to 2NT
  • Jump rebid own suit
  • Bid a new suit
  • Raise to 3NT
  • Bid game in opener’s suit
  • Bid game in own suit
  • Bid a new suit
  • Invite a slam with 4NT (quantitative)
  • Bid 6NT
  • Use Gerber to ask for Aces.
2 of Opener’s Suit
  • Pass
  • Rebid own suit
  • Raise opener’s suit.
  • Jump rebid own suit
  • Bid a new lower-ranking suit.
  • Bid 2NT
  • Raise opener to game
  • Bid game in own suit.
  • Bid a new suit.
  • Bid 3NT
  • Bid a new suit
  • Invite a slam with 4NT (ace/keycard asking)
  • Bid a slam.
2 of Responder’s Suit
  • Pass 
  • Make a game try
  •  Bid game in own suit.
  • Bid game in opener’s suit
  •  Invite a slam with 4NT (ace/keycard asking)
  • Bid a slam
  • Bid a new suit to show control

 

Situation 2: Opener Doesn’t Limit Her Hand But Doesn’t Show Extras Either (12 – bad 18)

Opener’s Rebid Minimal Responder Game-Invitational Responder Game-Going Responder Slammin’ Responder
 2 of a lower ranking suit
  • Pass
  • Take preference to opener’s first suit
  • Rebid own suit
  • Bid 2NT
  • Jump raise opener’s first suit.
  • Raise opener’s second suit.
  • Jump rebid own suit.
  • Bid 3NT
  • Bid the fourth suit.
  • Bid game in one of opener’s suits.
  • Bid game in own suit.
  • Bid the fourth suit
  • Bid 4NT (ace or keycard asking)
 1 of a higher ranking suit
  • Pass
  • Take preference to opener’s first suit
  • Rebid own suit
  • Bid 1NT
  • Bid 2NT
  • Jump raise opener’s first suit
  • Raise opener’s second suit
  • Jump rebid own suit
  • Bid 3NT
  • Bid the fourth suit.
  • Bid game in one of opener’s suits.
  • Bid game in own suit.
  •  Bid the fourth suit
  • Bid 4NT (ace or keycard asking)

 Situation 3: Opener Shows Extras (17+)

Opener’s Bid Minimal Responder Game-Invitational Responder Game-Going Responder Slammin’ Responder
Opener jump rebids own suit (15 to a bad 18 HCP)
  • Pass
  • Rebid own suit (forcing)
  • Raise opener’s suit (invitational)
  • Bid 3NT
  • Rebid own suit
  • Raise opener to game
  • Bid 3NT
  • Bid game in own suit.
  • Raise opener to game
  • Bid 3NT
  • Bid a new suit to show a control. 
  •  Bid new suit to show control.
  • Bid 4NT (ace or keycard asking in opener’s suit)
  • Bid a slam
Opener rebids 2NT (18-19 HCP)
  • Pass with an abysmal hand.
  • Rebid own suit (forcing)
  • Take preference to opener’s suit (forcing)
  • Bid 3NT
  • Raise to 3NT
  • Rebid own suit (forcing)
  • Bid game in own suit
  • Raise partner’s opening suit
  • Bid a new suit
  • Raise to 3NT
  • Invite NT slam with 4NT and 13+ HCP
  • Bid 4C Gerber with 13+ HCP
  • Rebid own suit (forcing)
  • Bid a new suit
  • Bid 6NT
  • Bid 4C Gerber
  • Bid a new suit
  • Bid slam in opener’s suit
  • Bid slam in own suit.
Opener reverses (17+ HCP)
  •  Rebid own suit with 5+ (forcing one round)
  • Bid cheaper of fourth suit or 2NT (forcing one round)
  • Raise one of opener’s suits.
  • Rebid own suit (forcing)
  • Bid 3NT
  • Raise one of opener’s suits
  • Rebid own suit (forcing)
  • Bid 4NT quantitative with 13+
  • Raise one of opener’s suits
  • Rebid own suit (forcing)
  • Bid 6NT or slam in a suit.
Opener jump-shifts(19+ HCP, game forcing)
  • Rebid own suit with 5+
  • Raise one of opener’s suits
  • Bid 3NT
  • Rebid own suit with 5+
  • Bid 3NT
  • Raise one of opener’s suits
  • Rebid own suit with 5+
  • Bid 4NT (quantitative slam invite)
  • Raise one of opener’s suits
  • Bid the 4th suit.
  • Rebid own suit with 5+
  • Raise one of opener’s suits
  • Bid the 4th suit.
  • Bid a slam
Opener jump raises responder’s suit
  • Pass
  • Bid game in your suit
  •  Bid game in your suit.
  • Bid cheapest first round control.
  • Bid 4NT (ace or keycard asking)
  • Bid cheapest first round control.
  • Bid 4NT (ace or keycard asking)
  • Bid a slam

 

Copyright 2014: Peter Haglich